Command Pattern in Unity, Part 3: Undo/Redo Functionality

Using the Command Pattern to enable players to undo and redo actions through the use of a command history. Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Music by Priscilla Snow http://ghoulnoise.com
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Command Pattern in Unity, Part 3: Undo/Redo Functionality

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