Why Making a Game is Hard

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In this devlog I talk about all the challenges I'm hitting while making my first indie game, Bloodthief. ➤ PLAY THE BLOODTHIEF DEMO HERE: https://store.steampowered.com/app/2941730/Bloodthief_Demo/ ➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY This is a devlog for Bloodthief, the indie game I'm working on inspired by Neon White, Ghostrunner, ULTRAKILL, and of course, Quake. Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 1:19 Content Mountain 1:58 Doors 6:06 Keeping Content Feelin' Fresh 6:32 Spider 8:34 Armored Knight 10:32 Enless Knob Turning 13:09 Feedback 18:49 I have No Control 20:20 Conclusion -------------------------------------------- Links: Jonas Tyroller deltaTime video: https://github.com/func-godot #devlog #gamedev #godot #indiegame #indiedev
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Why Making a Game is Hard