No Experience To (Small) Game Release!

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I've finally managed to finish and release my game On Track! So here's my final Devlog, including some reflections on what I found challenging. Download On Track for Android: https://bit.ly/3oOz1JZ I might release an iOS version sometime, let's see! :) On Track Release Trailer: https://youtu.be/T0zRpzsc3YU Video about why people make games: https://youtu.be/v7uVuMypBH4 Tutorial Series on Data Structures: https://youtube.com/playlist?list=PL67lcUvJcLZf1o5FsRACq2H_LQeo33tgr Say hi: https://twitter.com/AnniIsGame Chapters: 0:00 Intro 0:23 On Track Overview 0:48 What's Changed (Devlog Edition) 3:10 What's Changed (Real World Edition) 4:02 Challenges 4:33 Over-scoping 6:05 Time Management 6:43 Recommendation: Clarify Your Goals! 7:29 Over-Engineering 8:27 YouTube 9:34 Conclusion Music: "With You" by Smith The Mister "Jumpin Boogie Woogie" by Audionautix "Jazz Drums" by KLProduction "Venusian" by LEMMiNO "Golden Hour" by Lakey Inspired "Watching the Clouds Start" by Lakey Inspired