How a SINGLE line of code can GENERATE my levels | Unity RPG Devlog (2021)
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➤ https://store.steampowered.com/app/1546090/RAIDBORN
Welcome to another Unity RPG Devlog. This time I will show you how and why I compressed my whole level generation system so a single line of code can generated my levels, how I overhauled my castle levels with new lighting and effects, and how I created a cool Blender plugin to automate a very tedious task.
Raidborn is an adventurous first-person Action-RPG, set in an enchanting and immersive fantasy environment. Experience ferocious physics-based combat, interesting skills, tons of equipment and explore a staggering amount of detailed and atmospheric random generated levels. Raidborn is one of the most ambitious indie action RPG games in 2021.
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👀 Learn all you need to know about Raidborn in the Introduction Trailer
➤ https://youtu.be/oIRIylWDUns
💥 Create your Raidborn account and get an extensive welcome package
➤ https://raidborn.phodexgames.com
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➤ https://raidborn.phodexgames.com/shop.php
📷 Enjoy early feature and art showcases
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Intro 00:00
Content Overview 00:36
Blender plugin 01:03
Creating new rugs 02:13
Castle lighting polishing 02:57
Castle post effects setup 04:09
One code line to rule them all 05:20
Lootdrop 06:51
Outro 07:59
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All content is either licensed or created by Phodex Games (Markus Failer).
Copyright by Phodex Games
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How a SINGLE line of code can GENERATE my levels | Unity RPG Devlog (2021)