Make A Game Like Pokemon in Unity | #103 - Generic Selector 2

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This is Part 103 of Make a Game Like Pokemon Series in Unity. In the previous video, we started implementing the Generic Selector component and we used it to handle selection in our menu. But right now, we can only change the selection in the menu, we can't use the Z or Action button to choose an item and we can't use the X or back button to go back. So we'll add that functionality to the generic selector in this video. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:19 - Create OnAction & OnBack Events in the selector 2:53 - Setup input for Action & Back actions (For controller support) 5:54 - Invoke the events if input buttons are pressed 6:49 - Subscribe to the events from the Menu State 10:38 - Testing & Reviewing the Geenric Selector code Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #103 - Generic Selector 2