VisionOS Development Fundamentals - RealityView Attachments, Systems, & More!
https://www.youtube.com/watc...In today's video, I am very excited to bring video #2 of my visionOS development fundamental series where I walk you through adding new features by using RealityView attachments, systems, and custom components.
š This video covers additional visionOS SDK topics including:
- Structure of RealityViews including Update, Placeholder, and Attachments functions.
- Adding a Swift extension method to provide image based lights and image based lights receivers to loaded entities.
- Adding an immersive space of type mixed in addition to existing volumetric and full views created in the previous video.
- Adding an Orbit System and Orbit Component for circular movement applied to SpaceX capsule.
- Using the Preview tag for rapid development during System and Component testing.
Here're the visionOS tutorial project requirements:
- Xcode Version 15 beta 8 or greater
- visionOS Version 1 beta 3 Simulator Runtime or greater
- (This is bundled with Xcode) Reality Composer Pro Version 1.0 (393.3) or greater
š£ Full project source code available via GitHub: https://github.com/dilmerv/VisionOSInspiration4
š¢ Download VisionOS SDK From Apple Developer Portal:
https://developer.apple.com/visionos
š Sketchfab 3d models used today and links for attributions:
- SpaceX Dragon 2 exterior: https://sketchfab.com/3d-models/spacex-dragon-2-exterior-2575398db20c406cab2cf72b89a9be8b
- SpaceX Falcon 9 rocket: https://sketchfab.com/3d-models/falcon-9-spacex-rocket-58784d6b55ad47d2985f353459759f06
š” What do you get from Patreon ?
š Access to this video GitHub repo + all code I work on for each video
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https://www.youtube.com/@dilmerv
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VisionOS Development Fundamentals - RealityView Attachments, Systems, & More!