Unity VR Ray Interactions With User Interfaces - Interaction SDK #8

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Today I walk you through how to setup unity oculus ray interactors with a canvas including all of interaction sdk components needed to accomplish this task. The ray interactor emits from the Oculus / Meta hand controllers or hand mesh towards the target ray interactable objects on the scene including 3d objects or ui components with a pointable component. šŸ“š Interaction sdk unity oculus ray interactor chapters: 00:06 Meta interaction sdk ray interactions with user interfaces 00:34 Adding ui canvas for ray interactions to work 04:14 Adding oculus ray interactable to Scene Options (canvas) 07:26 Reviewing and adding runtime ray interactables code to ui manager 09:27 Testing oculus ray interactions with ui canvas and Meta Quest Pro šŸ’” Ray Interactions were tested with with Oculus Quest 2 And A Meta Quest Pro šŸ“Œ Support me in Patreon and get access to all Unity projects shown here in YouTube: https://www.patreon.com/dilmerv šŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv šŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv šŸ„½ Learn & Get my XR Training from: https://www.learnxr.io šŸ‘‰ My Blog / šŸ”„ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #meta #oculus #unity
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Unity VR Ray Interactions With User Interfaces - Interaction SDK #8