Quest 3: Powerful Mixed Reality Features with The NEW Meta Depth API
https://www.youtube.com/watc...Today, I would like to introduce you to the "Meta Depth API" for Quest 3, which is now part of Meta's Presence Platform tools. It can greatly enhance mixed reality experiences by occluding digital objects with the real world. I will also explore various occlusion examples, including the creation of a basic 3D platformer with passthrough, scene understanding, and the exciting new occlusion features.
π Quest 3 With Meta Depth API Video Chapters:
00:00 - 00:35 - Meta Depth API With Quest 3 video introduction
00:35 - 02:40 - A variety of Demos With Meta Depth API (Hard Occlusion vs Soft Occlusion)
02:40 - 09:56 - Building a Meta Depth API demo with Occlusion Standard and Occlusion Particle Standard Unlit shader
09:56 - 10:19 - Testing your first Meta Depth API Unity Project!
10:19 - 15:16 - Adding a Robot Character Controller and testing it on the Quest 3
15:16 - 15:57 - Adding additional features such as UI, interactions, and score system
15:57 - 16:31 - Wrapping Up Meta Depth API tutorial and video
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π Helpful resources including Depth API Guitar demos available below:
https://developer.oculus.com/blog/mesh-depth-api-meta-quest-3-developers-mixed-reality/
https://github.com/oculus-samples/Unity-DepthAPI
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Quest 3: Powerful Mixed Reality Features with The NEW Meta Depth API