Is The QUEST 3 Good For MR Development? (First Impressions & Dev Tools)

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Over the last week or so, I've been experimenting with the NEW Quest 3 headset, testing various mixed reality experiences, evaluating the hardware in depth, and exploring the Quest 3 development tools, including deploying from Unity. Today, I'd like to share what I've learned and my takeaways from this testing experience. πŸ“š Quest 3 Video Chapters: 00:00 - 00:27 - Quest 3 video introduction 00:27 - 01:57 - Testing Quest 3 First Encounters mixed reality demo 01:57 - 03:48 - Testing Quest 3 passthrough quality with a few objects 03:48 - 04:55 - Testing Quest 3 with Cubism mixed reality & hand tracking 04:55 - 06:09 - Testing Quest 3 with Immersed 06:09 - 07:06 - Opening the Quest 3 headset and Quest 3 accessories 07:06 - 09:16 - Quest 3 specifications 09:16 - 11:50 - Quest 3 development setup and deploying your first Quest 3 Unity App 11:50 - 12:26 - Comparing Quest 3 passthrough quality with Quest 2 and Quest Pro 12:26 - 13:25 - My overall takeaways about the Quest 3 device πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #quest3 #mixedreality #unity
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Is The QUEST 3 Good For MR Development? (First Impressions & Dev Tools)